Character Creation

Before you start, think about the kind of character it is, personality, ambitions, etc...

Step by Step

1 - Select species

2 - Select class

3 - Generate abilities

Roll 4d6(g3) x 6 - those are your ability scores, assign them as you wish.

12 and 13 are average scores.

Determine Modifiers : Ability at 10-11 gives a Mod 0.

Every pair down count as additional -1. Ability at 6-7 gives a Mod -2.

Every par up count as additional +1. Ability at 14-15 gives a Mod +2.

If your total of modifiers is 0 or if your highest score is 13 or lower, you must reroll your abilities.

4 - Determine hit points

Noble, scoundrel : 18 + constitution Mod

Scout : 24 + constitution Mod

Jedi, soldier : 30 + constitution Mod

5 - Determine Defenses

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Reflex Defense : 10 + Lvl or armor bonus* + Dexterity Mod + class bonus + natural armor bonus + size modifier

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Fortitude Defense : 10 + Lvl + Constitution Mod + class bonus + equipment bonus

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Will Defense : 10 + Lvl + Wisdom Mod + class bonus

<p style="margin-left: 1.25cm; margin-bottom: 0cm">(* If you wear armor, its bonus always replace the level in Reflex Defense)

<p style="margin-bottom: 0cm">6 - Determine Damage Threshold

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Small or Medium characters : Damage Threshold = Fortitude Defense

<p style="margin-bottom: 0cm">7 - Determine Attack Bonuses

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Base Attack bonus : Jedi, Soldier : +1

<p style="margin-left: 2.49cm; margin-bottom: 0cm">Noble, Scoundrel, Scout : +0

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Melee Attack bonus : Strength Mod + Base Attack bonus

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Ranged Attack bonus : Dexterity Mod + Base Attack bonus

<p style="margin-bottom: 0cm">8 - Determine Speed (see species characteristics)

<p style="margin-bottom: 0cm">9 - Force Points

<p style="margin-left: 1.25cm; margin-bottom: 0cm">You begin with 5 Force Points.

<p style="margin-bottom: 0cm">10 - Destiny Points

<p style="margin-left: 1.25cm; margin-bottom: 0cm">You begin with 1 Destiny Point

<p style="margin-bottom: 0cm">11 - Select Skills

<p style="margin-left: 1.25cm; margin-bottom: 0cm">You select your trained skills from the list of class skills (see class characteristics). The number of trained skills you get is determined by yout Intelligence modifier.

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Trained skills get a +5 bonus.

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Some skills cannot be used untrained.

<p style="margin-bottom: 0cm">12 - Select Feats

<p style="margin-left: 1.25cm; margin-bottom: 0cm">You begin with 1 Feat (2 if Human) + class starting feats.

<p style="margin-bottom: 0cm">13 - Select a Talent

<p style="margin-left: 1.25cm; margin-bottom: 0cm">You begin with 1 Talent. Choose from one of the Talent trees (see class characteristics).

<p style="margin-bottom: 0cm">14 - Determine starting Credits and buy Gear

<p style="margin-left: 1.25cm; margin-bottom: 0cm">You start with number of Credits determined by your Class (see class characteristics)

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Use your credits to buy equipment.

<p style="margin-bottom: 0cm">15 - Finish your character

<p style="margin-left: 1.25cm; margin-bottom: 0cm">Give your character a name, decide what he/she looks like, write his/her background, etc...